Newest version of the Divergences mod for Victoria 2 79 stars 97 forks. Branches Tags. Could not load branches. Could not load tags. Latest commit.
Git stats commits. Failed to load latest commit information. Archived Flag Files. Jan 25, Divergences of Darkness. Oct 2, Second Elbian Confederation Update. Apr 3, Update Readme. Dec 21, Russian overhaul notes. Similar to the War Analyzer, the Economy Analyzer displays crucial information like goods consumption, export and import charts, population details, and unemployment figures, all at a glance.
It basically aims to improve user accessibility without affecting much in terms of default gameplay. It makes a few UI changes, including better info screens that no longer obstruct map view. Plus terrain attributes can now be seen on province images, and a modified influence slider where unique colors make it easier to determine the amount. There are also a few sound enhancements included for revolts, construction, and research completion.
Going deeper into the world of Victoria 2 mods, there are actually a lot that make bigger changes in terms of gameplay. Some aim to give you completely new scenarios to play through, while others just aim to improve overall experience without altering too much of the base game. Some issues addressed include overpowered colonies, super-speed assimilation, and repetitive election events. Farming technology is now affected by a number of additional factors like literacy, consciousness, and militancy.
Another rebalance mod here, ZinnMod offers a different take on fixing game-breaking or ineffective mechanics. Some examples of changes include a lowered national focuses requirement, assimilation and religious conversion changes, and an expanded effect of crimes. Before we get into the more serious overhaul mods for Victoria 2, I always like to throw something in just for fun. Apocalypse is an interesting scenario mod as it brings zombies to your Victoria 2 playthrough.
The mod revolves around the premise that in , there was an outbreak of a form of the Solomon Virus which basically turned people into zombies. Sounds fun! Technologies have changed to reflect the time period, along with new events, nation statistics, and units that are based on actual historical data.
Kaiserreich aims to retell history as if the Germans won WWI, reflecting how the world might have looked now. Included here is an extended timeline covering , plus new units, a revamped technology tree, and new nations to play as. If you feel like expanding on the warfare aspect of Victoria 2, the Cold War Enhancement Mod is a great place to start. Events that occur throughout the playthrough are also historically accurate, making this the best mod for this particular timeframe.
Now the New Era Mod adds two new campaigns to play through, the first starting in towards the end of the Great War. Some changes include the introduction of slavery growth, new reforms, optional elections, and an improved AI. It basically builds on HPM, giving players a lot more options, decisions, and storylines to follow. Eventually becoming a full mod release, PDM is the most comprehensive compilation of improvements based from community feedback.
Aside from carefully rebalancing existing mechanics, the economy is also expanded with the introduction of 20 new commodities. Blood and Iron is another complete overhaul mod that places more focus on warfare rather than diplomacy. There are loads of changes to explore here in terms of how you fight for control of certain territories. And there are new units and mechanics, including new Casus Belli options to diversify warfare in the game.
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