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CarnEvil is a halloween-themed rail shooter by Midway. It features 4 levels with tons of different enemies, nice pre-rendered backgrounds and a fantastic original soundtrack.
As far as I know, Midway planned to port this game over to PlayStation 2 but cancelled it for unknown reasons. In the operator menu, there is an option to switch off the big baby boss from the freak show level, which is then replaced by a big dead teddy deaddy. Maybe Midway thought it could be disturbing to shoot a baby, I don't know.
Anyway, I added the alternate boss to the end of the video. Note: There is a 2 seconds sequence of audio missing in the freak show level. This was due to sync problems during the recording, that I had to fix in Premiere Pro. There are no reviews yet. The unique style of this game and its "sequel" Maximum Force have never really been reproduced Carnevil's style is similar to Atari's other two gun games.
The story has not been fully revealed, but the whole game takes place in an insane carnival filled with creatures who are trying to keep you from riding the rides. There are three parts to the carnival, and each has its own Boss. Then there is a fourth area where you will have to fight more enemies as well as all of the previous Bosses all over again. The Bosses are well-designed. For example, a large baby named Junior will throw a tantrum and several large objects at you as he chases you and your vehicle around a big top like a T-Rex from Jurassic Park.
Each enemy in the game has its own personality. The kids manning the carnival games moon you and flip you off, as Barney-style characters and strange-looking Siamese twins giggle and throw sharp objects at you. The gun itself is a very comfortable pump action shotgun. This gun can either be shot off screen or pumped off screen to reload, and is much more usable than the Area 51 arthritis specials.
That's good, because Carnevil's development team decided to give the player plenty of "meat" to shoot at. Carnevil doesn't have, however, all of the hidden background secrets that A51 or Maximum Force had. Whether you enjoyed shooting every background object or not, it gave those games plenty of longevity, as evidenced by Asi's year-long stint on the arcade top-io lists.
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